Removes and returns the first member from the array, or undefined if the array is empty. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. Since this kind of goes with this topic. The exactly equivalent call is: .flat(Infinity). If you need them, then you'll need to keep them out of story variables. See: String: The expression yields a string valuee.g.. Note: First, the CSS, JavaScript, and Widget sections are processed. .one() in the jQuery API docs for more information. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Maybe its there by implication, but it certainly wasnt obvious to me. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. Note: For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Returns whether the engine is processing a turni.e., passage navigation has been triggered. Unfortunately, this means that the two objects are incompatible. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. The template markup begins with a question mark (?) You may have to register before you can post: click the register link above to proceed. LoadScreen API. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. See Passage API for more information. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Creates a link that navigates forward to a previously visited passage. You got any pointers on tweaking this just a touch. State.top is not a synonym for State.active. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. Note: Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Returns whether the UI bar is currently hidden. Attaches event handlers to the selected tracks. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. I think it would be appropriate for this StoryMenu font configuration requirement to be explicitly mentioned in the documentation. Unsets story $variables and temporary _variables. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Prepends one or more unique members to the beginning of the base array and returns its new length. sugar cube: [noun] a small cube of sugar that is put in coffee or tea to make it sweet. Note: Twine2: Not special. Macro API. Sets story $variables and temporary _variables based on the given expression. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. Returns whether playback of the playlist has been stopped. The StoryInit special passage is normally the best place to set up tracks. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Returns a reference to the current AudioRunner instance for chaining. Removes event handlers from the selected tracks. If you want to play tracks in a sequence, then you want a playlist instead. blazing fast internet with unlimited dataespecially true for mobile users. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Each link removes itself and all other <> links to the same passage after being activated. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. Warning: The text of a container macro parsed into discrete payload objects by tag. Sets the selected tracks' volume level (default: 1). Attaches fullscreen change event handlers. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. Generates no output. You might be lucky in that they were the problem. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. This macro has been deprecated and should no longer be used. Note: Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Note: I am trying to make my own save/load button for the title screen of my game. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. Shorthand for jQuery's .on() method applied to the audio element. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Deprecated: See Fullscreen API for more information. sugarcube-2; twine-2; javascript; mouseover; 3 Answers +1 vote . SugarCube.State.variables.mc.int+=10. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Note: Caveat for Internet Explorer: SugarCube only supports IE 9. SugarCube is a feature-rich, extensible, and simple story format. See the .includesAny() method for its replacement. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Returns whether the seedable PRNG has been enabled. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Probably most useful when paired with <>. If you want the actual value, then instead of using the eval() function, you would use the If multiple passage titles are given, returns the lowest count (which can be -1). By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Widget contents string (only inside block widgets). The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Executes its contents and replaces the contents of the selected element(s) with the output. Stops playback of all currently registered tracks. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Please specify version and format if asking for help, or apply optional tags above: A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. classes) guide for more detailed information. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. To update the value associated with a key, simply set it again. See <> for more information. Returns whether playback of the track has ended. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Returns the number of times that the given member was found within the array, starting the search at position. The SimpleAudio APIs use events internally for various pieces of functionality. Note: Wikifies the given content source(s) and discards the result. Used to populate the story's menu items in the UI bar (element ID: menu-story). See the Test Mode guide for more information. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Sets the value of the story or temporary variable by the given name. Equivalent to including the nobr special tag on every passage. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Warning: Note: This method has been deprecated and should no longer be used. This section offers a list of SugarCube-specific events, triggered at various points during story operation. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). The documentation for each macro will tell you what it expects. Returns whether an audio track with the given track ID exists. Returns the number clamped to the specified bounds. The Config object controls various aspects of SugarCube's behavior. Etc. This setting has been deprecated and should no longer be used. An array of discrete arguments parsed from the argument string. Note: Story Format: SugarCube 2.35.0. Warning: SimpleAudio API. Returns a reference to the Dialog object for chaining. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Thanks for submitting an issue. Note: Returns whether the full in-play history (past + future) is empty. Returns a random member from the array or array-like object. Warning: Selects all external link elements within the passage elemente.g., links to other pages and websites. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Shorthand for jQuery's .off() method applied to the audio element. Outputs a string representation of the result of the given expression. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. See the memorize() and recall() functions for its replacement. My game consists in a very simple list of choices, which at the end shows several images. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. See the :passagestart event for its replacement. Arithmetic: The expression yields a number valuee.g.. Twine Version: version 2.3.13 May be called either with a list of passages, with a list of link markup, or with a list of image markup. Hides the loading screen, if no other locks exist. Did you copy the included CSS into your Story Stylesheet? See the Dialog API docs for more information. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Load and integrate external CSS stylesheets. Returns whether any moments with the given title exist within the past in-play history (past only). Deletes the audio group with the given group ID. The DOM macros do have a limitation that you should familiarize yourself with. Removes the specified key, and its associated value, from the story metadata store. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. See the Config.loadDelay configuration setting. -=Some Examples of Console Commands=-. Warning: The links go to the most recent release versions of each in SugarCube's source code repository. Warning: Block widgets may access the contents they enclose via the _contents special variable. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Circular references. A side effect simply means that the evaluation of the expression modifies some state. Renders the given markup and appends it to the dialog's content area. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. It must contain, at least, an element with the ID passages that will be the main passage display area. What I want to do with those images is explained in the following links: How To Create an Image Magnifier Glass (w3schools.com), How To Create a Tab Image Gallery (w3schools.com). State.current is not a synonym for State.active. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. This allows you to fine tune for those cases. Thus, a call to UIBar.stow() may also be necessary. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. You will, very likely, never need to use State.current directly within your code. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Note: Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. The core menu item for the Settings dialog. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. The value(s) within each case are compared to the result of the expression given to the parent <>. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Intended to be mnemonically better for uses where the expression is arbitrary code, rather than variables to seti.e., <> to run code, <> to set variables. Its return value should be the post-processed text. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Note: Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Registers the passage into the Jump To menu. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Twine1/Twee: Required. See the Dialog API and UI API docs for more information. Returns whether, at least, some of the track's data has been loaded. See the :passagedisplay event for its replacement. Returns a random value from its given arguments. Returns a reference to the current AudioRunner instance for chaining. Note: The <