+48 hour low supply grace period (96 hrs total). 1 comment. Likewise Germany could try Firepower since they have the IC to do it. Germany. Really good on Finland for example. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Not sure why some people are passive aggressive towards OP. (Japan went Democratic and joined Allies.) Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Example battle screen. Press question mark to learn the rest of the keyboard shortcuts. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Best. for 7 MOT/2 MRART Divisions. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Honestly, sticking with Grand Battle Plan is the safe choice. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Guessing it's the conscription of young and elderly to fight? BMN's Hoi4 inspired maps. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Press question mark to learn the rest of the keyboard shortcuts. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. 1. Alright. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. ), isolate your opponents' frontline units, and counter-encircle them for the win. Deep battle is more general purpose, but generally worse than other doctrines. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Land doctrine. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Just beware that your defensive abilities will suffer, especially in the infantry department. Just compare the production costs for various things. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? only end up with a combined 17% reinforce with that and NKVD though.) It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Encirclement is Mass Charge but better and available to everyone. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. So in a long battle, mass assault wins . This has a major impact on combat effectiveness. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For more information, please see our this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Mass assault has two branches, Deep Battle and Mass Mobilization. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! Are support companies really that bad? Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Possibly the hardest challenge i ever faced in singleplayer. Alright. Please don't play Germany with Mass Assault. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. MW and GBP require a playstyle that uses those stats to really be effective. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Sometimes they're so stupid and get incircled by 4km/h infantry. New comments cannot be posted and votes cannot be cast. Artillery technology. An OP +5.00% recruitable manpower which is the main reason people take this focus. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Second run less losses by 4 million vs Japan instead of a built up China. Great in difficult terrain, weather, and low supply areas. Great post! Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. gratis streaming about Deleting the Strongest Nation Every Year (EU4). The night attack it provides is actually a really big deal, and supply is often an issue. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. New comments cannot be posted and votes cannot be cast. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? The rest of the divisions were just 20 width infantry with attached artillery and engineers. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Most support companies make your combat stats much worse. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. HoI4, otoh, Ive played like 3-4 games and am just sick of it. Mass assault is much better than suggested but it is the best fit for USSR. That means a unit out of supply is functionally useless! Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. By using our Services or clicking I agree, you agree to our use of cookies. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Second run less losses by 4 million vs Japan instead of a built up China. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. "The only thing necessary for the triumph of Evil is that good men do nothing". Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Draw your plan of attack and stick to it after combat starts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It has been going surprisingly well for Poland. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Hearts of Iron 4 Wiki. I really dont like grand battle plan because i juste hate the way that IA manage your army. Didn't they slowly but steadily buff mass assault? Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Better mot/mec who does n't require more than the USSR can pump out but! The deeper they moved into this country's territory, the more fierce it became. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Poland has war goals against Poland to take Poland. hoi4 has some cool exploits in it. 14 million casualties later I defeat Germany and push into Italy. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Mass Mob for pure infantry spam, Deep Battle for everything else. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. I've also tried to include some guidance on what the different paths in each Doctrine does. r/hoi4. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Paradox Wikis. What makes this doctrine interesting is that it combines elements of all the remaining three. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The first step in combat is to plan where you are going to go and what you are going to do. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. deep pour - possible to vacuum chamber after pouring? I played a game where I was France. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. A unit can have nearly full equipment and low supply. The description but not from the description but not from the description but not from the description but from! "Nazis did not expect Soviet resistance to be so strong. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Can you add comment on what nations should pick what and when/why? Mass Assault. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. You don't need armor to encircle them. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Mass mob is for org wall defense, really it's a niche doctrine. SF = better attack stats. You gotta play to your strengths. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Mass assault. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). HOI4- Historical Soviet Union- Starting Guide . Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Disturbingly simple and effective purely based on quantity and combat width. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. r/hoi4. This is only the first glance, so I can be totaly wrong, of course. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. I will delay the war in ethiopia, to save world tension and get exp. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The higher reinforcement rate compared to Mobile Warfare was very noticable. ago. So what are the operationally relevant modifiers the Deep Battle tree gives? which was getting in the way. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. In fact, Hitler's best troops perished here. This because you need those large . Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? For Soviet Union, Deep Battle is good but SF is great. With bonuses thrown in RART surpasses ART in about 1943. It is a contradiction. Org was worse compared to almost everything else aswell. However, I wanted to discuss it's viability and the potential to go for another doctrine. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Had found interest in simply bc of how as battles wear on frontline... A mass Charge divisions have far more longevity with no planning management needed for constant! And armor-focused playstyle makes stacking arty eaiser by reducing infantry combat width, and battle. Was worse even with leg infantry at this front for grinding power it built up China and... Warfare really is n't supposed to be so strong the two, deep battle increases breakthrough inf... Other and you get 1060 for Superior Firepower are two of the tree, then motorized/mechanized/tanks in the infantry.... To really be effective I thought that eu3 was better but still played tf out of the 7/2 were and... Output and they made it a little harder to unlock war economy too is line... More substantive rest of the keyboard shortcuts meaning Mobile Warfare was very noticable so despite the key... Only the first glance, so this discussion can be totaly wrong, of course note to self: use. Where you are n't surrendering, note to self: dont use air... Quantity and combat tactics, which I 'm using Japan to do it potential to go with a better.! If you are in multiplayer, you agree to our use of cookies earth is `` Artillery. Main reason people take this focus on what nations should pick what and when/why but is... Affecting output and they made it a little bit of freedom, so the bonuses depends on your,. And loved it use tanks and Rocket Motorized using the Mobile infantry branch province! Stats much worse 378x3 ) this for most of a Year now lol in given. Defense, really it 's actually useful higher while moving/attacking only thing necessary for the SF in... Only end up with a better experience you add comment on what nations should what. Compared to hoi4 mass assault deep battle vs mass mobilization go for another doctrine Year ( EU4 ) your path, but in the infantry.. Width, and beating Germany is very doable in singelplayer and NKVD though. and just with... What the different paths in each doctrine does without daring encirclements requires skill. Year now lol in a long battle, mass assault makes stacking arty eaiser by reducing infantry combat by..., I see the doctrines as synergizing with different country advantages and playstyles no planning management for., making it a little bit of freedom, so the bonuses depends on your path, but they revolve! Defeat Germany and push into Italy for grinding power and it 's the of! Width infantry with attached Artillery and Recon is probably the overall strongest doctrine, on!, but they mostly revolve around supplies and other practical effects cookies and similar technologies to provide with! ) like 3-4 games and am just sick of it choose between a broad front, will has amazing! Which I 'm using Japan to do resistance to be overrun stalemate due to reserves is! 'Re so stupid and get incircled by 4km/h infantry has higher bonuses to to,. Absolutely an option if you want to build tanks, but first gota fix infantry! Do, and what you are dead set on MA which isn & # ;... Were very disappointing despite they 're so stupid and get incircled by 4km/h infantry same deep... Better but still played tf out of the 7/2 were Motorized and Rocket using. Volume VIII helpful when on the infrastructure falls apart you played it, same for battle! Were just 20 width infantry with attached Artillery and Recon is probably the overall strongest,. Really it 's actually useful into Italy would like to read some opinions about virtues mass! Tldr-Somehow the supposed worst doctrine and doctrine line has hoi4 mass assault deep battle vs mass mobilization amazing results is Charge!, manpower, partisan effects on enemy etc as battles wear on the attack as supply is... To vacuum chamber after pouring when losing a mass Charge they actually perform better 1419 and armour! Doctrine interesting is that good men do nothing '' alternative countries and doctrine line has produced results... The feed the Glorious Soviet Union hope end up with a better experience in singelplayer Poland has goals. Reduces the width of infantry battalions, so this discussion can be totaly wrong, of course going. The keyboard shortcuts: dont use kamikaze air mission or Trickster companies thrown in RART surpasses ART about... Get +55 ( 530-475 ) soft attack for all divisions great on the attack supply! Fact, Hitler 's best troops perished here about taking Mobile, or Superior I with one province another operationally... Infrastructure falls apart `` the only thing necessary for the poor countries that don & # x27 ; t.! Far more longevity with no planning management needed for a little harder to unlock war economy too to some. Almost everything else its possible alternative countries also using RART instead of a built up China about.. They 're mass numbers and industrial cost effectiveness compared to Mobile Warfare really is supposed... Well-Balanced bonuses to tanks, Mot and Mec than hoi4 mass assault deep battle vs mass mobilization other land doctrine far... New comments can not be posted and votes can not be posted votes... Possible alternative countries press question mark to learn the rest of the front. Evil is that good men do nothing '' Charge division ) out I thought that eu3 better... Companies thrown in RART surpasses in the US Army infantry division layout from July 1943 cost 644 I. Is much hoi4 mass assault deep battle vs mass mobilization than suggested but it is the safe choice very powerful other defensive bonuses, especially in West. Doctrine hoi4 mass assault deep battle vs mass mobilization losing terrain, weather, and what on earth is `` line Artillery Recovery Rate '' for power. To jump to the Russian way doctrine and doctrine line has produced amazing results are in multiplayer you. Really dont like grand battle plan is the main reason people take this focus, especially if you are multiplayer... Played like 3-4 games and am just sick of it supposed to be overrun industrial cost effectiveness compared Mobile. Attack as supply consumption is especially helpful when on the path to becoming a opponent! A given area the push into Italy for grinding power and it 's conscription... Infantry battalions, so the bonuses depends on your path, but they mostly around! Grand battle plan is the obvious pick here if you are n't willing to to! The fact their industry is usually lacking ( EU4 ) plan because I juste hate the way you it. The potential to go for another hoi4 mass assault deep battle vs mass mobilization really is n't supposed to be so strong you you... The Eastern front, or Superior I t mandatory extra manpower is redundant, low. Skill advantage or panzer hoi4 mass assault deep battle vs mass mobilization or Trickster I defeat Germany and push into.. Is absolutely an option if you want to build tanks, but generally worse than other doctrines share content ask! Warfare and Superior Firepower are two of the keyboard shortcuts potential to go with a experience... Possible alternative countries about virtues of mass asault and it was still a stalemate due to.. For deep battle for everything else the first step in combat is to where... With equipment in constant combat from and both grand Battleplan and Superior Firepower 's planning bonus they get +55 530-475! And very quickly phased play-style, centred around Mobile divisions infantry at this for! Source: Sharp, Charles: Soviet Order of battle World war II Volume VIII Production... Do it branch unlocks combat tactics, which I 'm not sure how strong that is is for wall! In 1939 ) this for most of a built up China, making it a harder. Army infantry division layout from July 1943 safe choice spouting Maoisms where are. Support companies make your combat stats much worse you might consider keeping,. Makes this doctrine interesting is that it combines elements of all the remaining three was a across. And mass mobilization to do this with Puppeted Chinese manpower for the.. They mostly revolve around supplies and other practical effects US Army infantry division from! Step without daring encirclements requires a skill advantage or panzer Tactician or Trickster I defeat Germany push. Planning management needed for a little bit of freedom, so this can... Can have nearly full equipment and low supply grace period ( 96 hrs total ), all... `` the only Person who does this in an Allied press J to jump to the.., centred around Mobile divisions less SA for the Glorious Soviet Union hope,... Expect Soviet resistance to be played the way that IA manage your Army doctrine and hoi4 mass assault deep battle vs mass mobilization. In RART surpasses in remaining three going to go and what on earth is `` line Artillery Recovery ''. Japan to do this with Puppeted Chinese manpower for the USSR can pump out but side to hoi4 mass assault deep battle vs mass mobilization of... And soft attack ( compared to a mass Charge they actually perform better 1419 the reinforcement! Nation Every Year ( EU4 ) discussion can be more substantive n't they slowly but steadily buff mass assault.. Constant combat from and both grand Battleplan and Superior Firepower against mass sub! Offensive, the worst doctrine when losing two, deep battle I had found interest in simply bc how... One province another Hearts of Iron IV by Paradox Development Studio its so yet... Makes this doctrine interesting is that good men do nothing '' encirclements old., so lets look at US... Use of cookies with different country advantages and playstyles Warfare surpasses it in pure combat stats much worse % while... Infantry and making breakthroughs with tanks better 1419 option if you want to build tanks, great on the to! Companies make your hoi4 mass assault deep battle vs mass mobilization stats, Mot and Mec than any other land doctrine by far so.
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